=Habitat Infiltration= 
Getting onto or around a habitat without authorization is not easy, but for the determined many options abound.
==Darknets== 
By far the simplest route to penetrating a station is to darkcast inside and use a black market body bank. Finding a darkcast connection into a speciﬁc habitat is usually the most difﬁcult part, but the proper application of @-rep or g-rep can work wonders. Upon arrival, the darknet receiver can direct the newcomers to a black market morph provider. These illegal body banks are usually equipped to provide fake IDs as well as other ID-defeating tools, depending on local resources.
There is sometimes a risk in transmitting your ego via darkcast, but the darknet providers have their own reputations to maintain. In habitats where one group has a monopoly on darkcasting, problems sometimes develop.
==Sneak Approach== 
Darkcasting isn’t always an option. For those who don’t want to test the reliability of their fake IDs or who don’t want to put their egos in the care of habitat customs, the next option is to try sneaking into the station.
For stations on planets or moons, this is often not very difﬁcult. Major dome and warren settlements on [[Mars]], [[Luna]], and [[Titan]] are used to trafﬁc around the exterior of their habitats. Some don’t even restrict entrance. Others feature local crime cartels who have already established underground tunnels or hacked airlocks in order to move contraband and so can offer to smuggle people in for a price. More isolated outposts, however, are likely to take an interest in strangers who drive up and start messing around outside their walls. With some preparation, however, it is usually not too hard to sneak up while evading sensor detection.
Habitats in space, however, are a different matter. Most are surrounded by thousands of kilometers of emptiness—a moat of vacuum that is perilous to cross. Sneaking up on a station without detection can be quite a challenge, as most keep an eye on their immediate environs with radar and infrared to spot the thrusting and braking of various drives. The latter is especially difﬁcult, as any momentum that carries a ship toward a habitat must be arrested if the ship plans to stop there—and this means using drives that are a dead giveaway. For colonies on asteroids, the asteroid itself can sometimes be used to block line of sight for an approaching ship, though many stations deploy satellites that keep an eye on this angle as well.
Ultimately, all a potential interloper needs to do is to get close enough to the habitat to cross the void using an EVA sled or thruster pack. This can be accomplished by passing in the vicinity of the station and dropping the inﬁltrators off, by ﬁnding something nearby the station to hide a ship’s deceleration behind, or by catching a lift some other way.
Aerostats and bathyscaphes are somewhat easier to approach. Any number of aircraft can be used to sneak up on an aerostat—microlights and balloons being particularly difﬁcult to detect. There is also the option of skydiving down from an aircraft passing overhead—or even high-diving from space (see High-Dive Suit). Bathyscaphes, on the other hand, require swimming or using a vehicle that doesn’t get noticed by the station’s radar and sonar.
==Catching a Lift== 
Potential trespassers don’t always need to sneak across vast stretches of space to get to a habitat—there are plenty of options for getting close enough that individuals can sneak up on the station’s exterior under the radar.
The easiest option is to simply take a ship that docks at the habitat, either legitimately or as a ruse, and then using the opportunity to sneak into space and over to the habitat. For colonies that deploy harvester drones, another option is to intercept one of these bots and use it catch a list back to the station’s drone bay.
==Exterior Access== 
Once at the habitat’s exterior, an entrance can be found or created. This usually entails [[Habitat Hacking|hacking an airlock]]. Cutting or blasting one’s way inside is also an option, though this tends to draw attention with things like decompression and explosions. Some habitats, however, may have blind spots where breaching the exterior does not trigger alarms—careful research of a station’s design might pinpoint these spots. Beehives or warren habitats, for example, might have unused or forgotten tunnels that lead to interior airlocks.
Anyone lingering on a habitat’s exterior risks drawing attention. Many habitats keep security cams on their exteriors, overwatched by security AIs. These might be bolstered with infrared or other sensor systems. Particularly secure or paranoid stations may have seismic sensors built into the hull or may feature regular sentry bot patrols.
Workers on a hab’s exterior are another obstacle. While these workers are not normally armed or trained as security guards, they will report the position of suspicious visitors to habitat security. The chances of workers being present on the exterior of a hab vary depending upon the size and type of the habitat. Big inner system habitats like [[Progress]] and [[Qing Long]] generally have active work gangs in synthmorphs out performing maintenance at all times. Smaller habs might only have work crews out during their day cycles. Work crews are somewhat less common in the outer system, where automation is preferred to indentures in synths. In the Jovian system, almost all exterior work is done by teleoperated bots due to extreme radiation. In other outer system habs, such as big clusters like [[Locus]], spacewalking is very common simply as a means of getting around, so being spotted is much more likely—though, depending upon the situation, the observer might not even bother reporting the inﬁltrator’s presence to anyone.
==Interior Infiltration== 
Inside a station, the standard tricks for avoiding detection apply (see [[Countersurveillance]]). An interloper that prefers to avoid public areas can attempt to take advantage of a habitat’s infrastructure or service areas to get around. Many stations have service tunnels, venting systems, spaces dedicated to pipes and conduits, and so on. Though off limits to unauthorized personnel, forged credentials or clever hacking can gain access. The advantage to these areas is that they are far less surveiled, leaving a smaller footprint of records, and rarely traveled. On the other hand, any bots, workers, or security personnel are quite likely to regard an inﬁltrator they ﬁnd here with suspicion.
Characters in small [[morphs]]—neotenics, hypergibbons, swarmanoids, etc.—have an advantage in that they can ﬁt into and access infrastructure elements that regular transhumans can’t, particularly ventilation systems.

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